![]() ![]() Kudos to your DM for putting such fear of mind flayers into you. I think to affect you, one would need to rule that your mind has entered the familiar, and that would be stretching the interpretation of what the spell says beyond what the text supports. Your mind and you yourself as a creature with a mind to be detected still hide out back where you are sitting tight. You merely extend your sensory inputs to see through the familiar's eyes. Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. Your mind has not replaced the familiar's mind, it is merely communicating with it.Īdditionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any Special Senses that the familiar has.Īlso here, there is no indication that your mind is replacing the familiars' mind. You are still not doing the thinking, the familiar is. As above, there is no mention about telepathy influencing this. So as long as your familiars have Intelligence 2 (and speak no language, to boot), they will not be affected. Detect Thoughts 2nd level Divination Casting Time 1 Action Range Self Duration Concentration, up to 1 minute Components V S M Materials Required A copper piece Class Bard Sorcerer Wizard Spell Description For the duration, you can read the thoughts of certain creatures. (.) You can’t detect a creature with an Intelligence of 3 or lower or one that doesn’t speak any language. You can also use this spell to detect the presence of thinking creatures you can’t see. The person not only needs to know you are probing inside their mind to get information, but that they should have a chance to center themselves and not let you do it (via a saving throw). then I absolutely believe you should HAVE to 'probe deeper'. Mind Flayers themselves have detect thoughts proper, to use at will. If that is what you are trying to do with Detect Thoughts. ![]() When you cast the spell and as your action on each turn until the spell ends, you can focus. However, the low intelligence of the familiars may limit what insights they can share telepathically with you (depending on how your DM handles this). For the duration, you can read the thoughts of certain creatures. Detect Thoughts You could also give it a go with detect thoughts : Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation. There are no clauses that talk about telepathic communication changing this. Casting Time: 1 action Range: Self Components: V, S, M (a copper piece) Duration: Concentration, up to 1 minute For the duration, you can read the thoughts of certain creatures. If your familiars have an intelligence of less then 3, then they would not be discoverable by this feature. The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher Intellect Devourers do not have detect thoughts, they haveĭetect Sentience. ![]()
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